What Does “Meta” Mean in Video Games?
If you play video games regularly and watch gaming content, whether live streams or YouTube videos, you’ve probably run into terms that don’t make immediate sense. The gaming community loves creating its own vocabulary, and the definitions aren’t always obvious.
With competitive games blowing up in popularity, a lot of these terms have trickled down to casual players too. Jump into any online match and you’ll hear words like “ban,” “gank,” “stun,” or “meta” tossed around. That last one is what we’re covering here. If you’ve been wondering what “meta” or “metagaming” actually means, keep reading.
What is “meta”?
“Meta,” “metagaming,” or “meta-game” comes from the phrase “Most Efficient Tactic Available.” In simple terms, it’s about finding the best possible strategies and using them to perform at the highest level in a game’s competitive elements.
The goal of metagaming is to squeeze maximum performance out of every decision you make. It means applying real-world knowledge, like patch notes, tier lists, and community-discovered strategies, to gain an edge inside the game. Because of this, the term also refers to the way the game world extends beyond the game itself. It’s basically a game about the game.
Staying current with the latest updates, known bugs, and system flaws can give you a real competitive edge.
When and why did the term “metagaming” come about?
The concept goes back to game theory, which is the study of mathematical models of strategic interaction between rational decision-makers.
These ideas were first published in “Game Theory and Economic Behavior” by John von Neumann and Oskar Morgenstern in 1944. The term “metagame” wasn’t used in that specific work, though. Its first known appearance was in the book “Paradoxes of Rationality: Theory of Metagames and Political Behavior” by Nigel Howard in 1971, where he applied it to an analysis of Cold War politics using a variation of the prisoner’s dilemma.
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The term picked up steam in gaming circles thanks to Richard Garfield, the creator of “Magic: The Gathering.” He used it in a column for “The Duelist” (a card game magazine) back in 1995.
By 2000, Garfield expanded on the idea at the Game Developers Conference. He defined “metagame” as a game that interacts beyond itself, covering “what you bring from a game, what you take away from a game, what happens between games, and what happens during a game.”
Stephanie Boluk and Patrick Lemieux pushed the term even further, arguing it could apply to all forms of gaming. They made the case that video games, specifically, aren’t just “games” but rather “teams to make metagames.”
What does “meta” mean today?
These days, “metagaming” describes the latest strategic methods and trends players use in a given game, especially in multiplayer team-based titles. Each game has its own meta that shifts over time.
It’s normal for game developers to influence these shifts directly. As they release updates and patches, the meta changes. New character abilities, rebalanced weapons, fresh equipment, and entirely new characters with unique skill sets all reshape the way people play.
Is the metagame always fair?
In highly competitive games, especially eSports, the metagame is just part of performing at the highest level. Pros study every patch, test every build, and optimize every loadout.
But there’s a gray area. Some forms of metagaming draw strong negative reactions from the community. One clear example is “stream sniping,” where a player watches another player’s live stream to track their position and predict their moves in real time.
Say you’re in a competitive match. You could pull up your opponent’s Twitch stream and see exactly where they are and what they’re doing. That’s stream sniping, and it’s banned in most competitive environments. Players who get caught doing this face suspensions or permanent bans. Nobody who knows how to stream on Twitch would be thrilled about this kind of metagaming.
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On the other end, sometimes bugs show up unintentionally in a game.
Bugs are part of game development. Always have been. But there are cases where players find bugs before the developers do and start using those glitches to their advantage.
Most of the time, bugs get discovered by accident. Players aren’t usually digging through game code trying to break things. That said, some gamers do train themselves to think like developers and actively hunt for weaknesses in the software to add to their metagaming toolkit.
Between those two extremes, there are plenty of ways to push game mechanics for an advantage without technically cheating.
Take racing games, for example. Players often do “snaking,” which means exploiting the game’s physics to trigger speed boosts. By drifting back and forth rapidly, you can chain mini turbo boosts almost nonstop throughout a track.
In adventure and RPG games, players have long used “kiting,” a tactic where you lure AI enemies into positions where you have the upper hand.
And that’s the rundown. Now you know what metagaming is. Ready to level up the way you approach your favorite games?